You can prepare versions of it from your wizard book as well-the damage will be weaker, but the save against stagger will be the same.Īt low levels, nauseating dart is a pretty harsh save or suck. That said, cold is probably the second most common resistance/immunity behind fire, so consider the elemental spell metamagic feat(more useful since you have magical lineage for snowball) and have a variety of elemental snowballs to not only bypass resistance/immunity, but to exploit weaknesses. Even at higher levels when things have juiced fortitude saves, you always have a 5% chance to stagger and you are still doing a ton of damage with intensified spell. Snowball is an incredibly good spell for your build, and is going to be bread and butter for one shot stopping. Waves of Exhaustion (cone) *no saving throw* Waves of Fatigue (cone) *no saving throw*īlack Spot (touch) įleshworm Infestation (touch) Īlanzist's Jinx (touch) *permanentīanish Seeming (touch) [target dispel illusion/polymorphīlood boil (touch) ĭayak's Release (touch) Hallucinogenic Smoke (cone) ĭisable Construct (touch) Įxcruciating Deformation (touch) įlexible Curse (touch) Touch of Idiocy (touch) *no saving throw* Pernicious Poison (touch) *no saving throw* Spit Venom (ranged touch) ĭeath Knell (touch) Rovagug's Fury/Tremor Blast (cone) įrostbite (touch) Any advice on what good spells to use would be appreciated. Well, I plan on using the Conductive weapon property to deliver my kinetic energy blast (Electric) at the same time as firing a spell through the weapon. Spirit Talker (to cherry pick a shaman spirit hex, recommendations?) Interweave Composite Blast (if another kineticist in group) Tarnished Halls Runner (+1 attacks with firearms after moving at least 10ft) I plan on taking at least two extra hex feats. I will not be able to get major or grand hexes. So, I will receive my first Hex at 7th level and qualify for the extra hex feat. *I know the official ruling is that you need to have the class feature (hex) in order to take the +1/6 hex favored class bonus. Poison Minion (scaling poison to anything that bites me)Ībility Scores: 15pts INT>DEX=CON>WIS>CHA>STR (Level up bonuses go +4 Int, +1 Dex) Wizard 1 ( Spellslinger) / Witch 19 ( Havocker)įey Magic (Detect Magic, Detect Poison, Purify food/Drink, Produce Flame) I posted at the paizo fourms but haven't receive any interest. Looking for some outside eyes on my newest character concept.
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Mark will face his greatest fears to discover the truth. Holmes’ house of horrors would seem easier to turn down than the volume on a silent movie, but it proves to. But it fades away, and here is when all begins. An unsolicited invitation to spend the night in a remotely located reconstruction of H.H. After the death of his mother and the arrest of his father for it, Mark decides to contact her using the Spiritual board. To all this, it continues to haunt you not to know the truth, there is nothing clear in this whole story. Evil Inside is a first-person psychological horror game. Almost without realizing it, you live alone. Evil Inside for Xbox One Game Reviews Evil Inside - Announcement Trailer - PS5/PS4 - Xbox Series X/S/One - Switch - PC (Steam) - YouTube Evil Inside PS5. It’s PS2-era, and you’re not going to struggle with feelings of immersion, as there won’t be any. In a very short time your life has taken a 180º turn. Evil Inside is a paid simulation that puts you in the center of a spiritual encounter. That much becomes clear from the first moments. Evil Inside is a first-person psychological horror game. I need to talk to her, I need to discover the truth. Why did dad do that? He is now in prison. enjoy a real horror experience.Įverything has been very strange. Explore Mark's house that is constantly changing. The whole argument of Evil Inside happens in a mysterious house. The objective is to gather the fragments of the Spiritual board, found around the house, to be able to contact Rose, her mother, and discover the truth. Available to purchase and download right now on Xbox One, Xbox Series XS, PS4, PS5, Nintendo Switch and PC through Steam, Evil Inside sees you joining the life of Mark, shortly after the death of. Although only he was knowledgeable about them. Reveal the visions and fears that torment Mark. The player will embody Mark, a teenager in charge of his little brother, because he has just suffered the loss of his mother and has his father in prison for it. After the death of his mother and the arrest of his father for it, our protagonist Mark tries to contact her through the Ouija, which explodes mysteriously and causes Mark to fade away. That's where it all began: a series of paranormal events will torment him while he tries to gather the fragments of the Spiritual board and thus, find what is really happening. Summary: Evil Inside is a first-person psychological horror game. After the death of his mother and the arrest of his father for it, our protagonist Mark tries to. After the death of his mother and the arrest of his father for it, our protagonist Mark tries to contact her through the Spiritual board, which explodes mysteriously and causes Mark to fade away. Evil Inside is a first-person psychological horror game. About This Game Evil Inside is a first-person psychological horror game. It is in general this last one that one had to use to compare with other investments like the livret A. The net-net profitability consists in integrating the impact of the taxes in the calculation, by deducting the charges of taxes and social deductions from the rental income. Depending on the tax package and the chosen system, the figures can vary considerably. To have a really precise idea of the rate of return of a property, the tax system is a major element to understand in the calculations. The total of these charges will be added to the price of the property in the calculation of the rate, which will have the effect of reducing it, but will also result in a more realistic estimate. This amount will include the notary's fees, which can reach up to 7% of the price of the property in the old, as well as other charges such as the charges of joint ownership, the land tax, the expenses of insurances, the interest rates at the level of the loan, and the cost of the possible restoration work. That is to say that one includes in the calculation the amount of the loads incumbent on the owner who carries out a rental investment. One understands by net profitability, the profitability net of charges. Nevertheless, in order to aim for a good rental yield, it is preferable to look at higher rates. In the provinces, this profitability rises to between 4 and 7%. The average gross profitability in Paris is between 3 and 4%, the high range concerning small properties such as studios. Rental yield = Annual rent / total cost of operation *100 What is the gross profitability? Often displayed as an end in itself and not as a simple guide, this ratio is not complete for a decision on a project because it lacks the calculation of the net return, the internal rate of return and the net present value. It is only used as a first approach to measure the interest of this property or to compare several possibilities between them. However, the gross profitability (or gross rental yield) is not, in fact, significant for a decision to buy. We thus obtain a first indicative rate: the gross yield. This rate is calculated over a year, by dividing the purchase price of the property by the total income from a rental investment, all multiplied by 100. It is based on a simple ratio between the purchase cost of a property and the projected income from that property, in other words, the rent. The gross profitability of a real estate investment This is what allows the investor not to go on an adventure, but to count on a really profitable real estate investment, each time he puts his money in play. Several levels of precision characterize this rate: each one has its utility in the process of choosing a good. Calculating your rental profitability: the basicsīefore even thinking about rental yields, it is useful to go back to the marker that is used to evaluate the performance of your investment: the rate of return. What rental yield should you aim for? If you want to join the club of 3 million French people who invest in real estate by buying your first property, this question is for you! Measured by a rate, the profitability of an investment depends on certain parameters of which we will try, in this article, to give you the keys. Choosing a SCI with IR or IS tax status?.Is it necessary to create an SCI to buy a building?.Rental investment: finding the most profitable. Real estate cash flow: but why is it so important?.Real estate loan for expatriates: prepare it, get it.Rental investment for expatriates: without moving. LMNP or Pinel comparison : our advice to decide.Real Estate Investment I Follow our Complete Guide. In The Witness, multiple solutions are a deliberate choice and are worked into the game in different ways. If there’s more than one solution, it implies a flaw in the design. Most logic puzzles need a single, unambiguous solution. I really like this way of designing a puzzle. The left path takes you onto the roof of that burnt-out hut, from where you can interact with a magical path hidden in the sand far below you. The straight path allows you to view a nice perspective trick where a blackened tree trunk and bright red leaves becomes a man starting a fire when looked at from just the right direction. In this video, the path to the right joins up with another walkway, giving you a shortcut through the treehouse. This allows you to reach different areas of the treehouse, which you need to do to complete the game. The walkway turns in the direction of the exit you reach, either straight forward, to the left or to the right. To fully solve the puzzle, you must draw different paths to each exit. The puzzle I’ve chosen has not one, but three exit points. Then coloured stars are added to the mix and you have to work out what they mean. In the treehouse section, the path must separate differently coloured squares from each other. Grid with three exitsIn most of the games puzzles, you must draw a path from a start point to an exit through a grid. The learning curve is steep but satisfying. Through trial and error you work out the rules for a puzzle and then apply those rules to the next puzzle, perhaps picking up some new rules as new symbols and features are added. In common with all the puzzles in the Witness, there are no instructions for solving them. It’s an epic section, with maybe 50 different puzzles to solve, each one taking you a tiny step further forward. It’s in a treehouse section of the map where solving puzzles opens up walkways between the trees. I’ve made a video of just one puzzle in the game that has three different solutions. Pushing through the game because you’re expecting something to happen rather than because you’re enjoying solving the puzzles will just suck the joy out of the experience.Įnough harsh-but-fair criticism! The point of this post is to highlight one of the brilliant touches in The Witness: several of the puzzles have multiple solutions and those different solutions have different effects within the game. Most importantly, if you get bored, walk away and come back when you feel in the mood again. Just don’t expect to find meaning, or plot, or satisfying conclusions in it. Instead, the only reward for solving puzzles are more pretty graphics and more puzzles.īut if you want a challenge, I’d still recommend picking up a copy of the game. It’s a worthwhile reward at the centre of it all that’s missing, and the game falsely implies you’re going to receive one with its enigmatic wrapping suggesting questions to be answered come the end. The design of the puzzles in general is great, with LOTS of them, and a minority that are pure frustration. Its desert island setting is covered with perspective tricks and puzzles requiring you to be standing in just the right place so you can trace paths between separate buildings or across vast landscapes. The distinction is subtle, but the game really does look great on the surface. Wired have already done an excellent dissection job, though I would choose the adjective “hollow” to describe the experience of playing The Witness, rather than “empty”. The attempts to make the game deep by throwing in an assortment of philosophical sound and video recordings sits somewhere between lazy and insulting. It’s great to look at, with challenging but satisfying puzzles and a few moments of genius.ĭespite its high points, it has to be said that I was massively underwhelmed by the game overall and bored before I reached the end. Perspective tricks are all over The WitnessThe Witness is a computer puzzle game from 2016. You will ascend right in the center of Korok Forest right by the Great Deku Tree. To get out of this area you are going to want to head to the Runes and ascend into the Korok Forest. However, due to all the different enemies that you are going to be encountering throughout the Drenan Highlands Chasm, you are going to want to prepare to make sure you have enough weapons in your arsenal to kill all these foes. Luckily, Phantom Ganon isn’t the most difficult boss to defeat. Once all the enemies are defeated, Phantom Ganon will appear, and it is your job to try and defeat this boss. You should see a bunch of a red slimy substance on the ground along with a bunch of enemies trying to kill you. You will want to make your way throughout the Chasm underground. It doesn’t matter which path you decide to embark on. The choice of path you want to take is up to you. The right path will take you a lot more time to get through, but it is also a lot easier with not as many dangers. The left path is a whole lot faster, but you will need heat resistant armor in order to make it through the entire path. You should consider using your Brightbloom Seeds and Arrows.Īt the bottom of the Drenan Highlands Chasm, you will be tasked with two different paths. You will notice that as you make your way further and further down into the Chasm that it is very dark. Once you have arrived, jump into the depths of the Chasm. Pin this location and make your way to it. To begin, open up the map and locate the Drenan Highlands Chasm. If you don’t have two rings of stamina, it won’t even be worth trying to get the Master Sword. This is perhaps the most important requirement for acquiring the Master Sword. If you made it on top of the white dragon, you will most likely have noticed that Link doesn’t quite have the stamina to pull the Master Sword free.įor starters, you are going to need two rings of stamina at the minimum. To be more specific, the Master Sword is stuck inside the head of the white dragon flying over the Great Sky Island. If you are wondering where the Master Sword is actually located in The Legend of Zelda: Tears of the Kingdom, it is actually located high up in the sky. Legend of Zelda: Tears of the Kingdom – How to get the Master Sword Wooden Sticks and Tree Branches are great and all, but having something much more powerful like the iconic Master Sword is definitely something you are going to want to try and acquire as soon as you can. The sequel to Breath of the Wild is going to be amazing and what makes the video game even more amazing is when you can get powerful weapons to help make the long journey a lot easier. “I guess at that point they figured it was time to take it out.Link and Zelda’s next adventure comes in the form of The Legend of Zelda: Tears of the Kingdom. “It was definitely starting to rot,” he said. She was a baby when the picture was taken.īut he understands why the stump was removed. He texted his daughter, now a Los Angeles resident, about the stump’s demise. Simon has a picture of his family standing in front of the old tree. “It’s been enjoyable over the years watching people come get pictures of the sword.” “It’s sad that the stump’s going down,” said Brian Simon, an Akron firefighter who has lived in the Wallhaven neighborhood for decades. It was returned to its rightful spot and bolted into place.įilm festival in Akron: Lost Akron movie ‘The Portage Trail’ to premiere at Highland Square Film Festival It was missing for eight months until Everett Walker, 8, found it discarded in a wooded area about a quarter-mile from the stump. “The Sword in the Stump” became a public attraction, and was even featured in the new edition of Akron on Deck playing cards. Neighbors were mystified one day to wake up and see Excalibur.Īccording to Arthurian legend, a magical sword was embedded in a stone and engraved with the inscription: “Whoso pulleth out this sword of this stone and anvil is rightwise king born of all England.”Īrthur, then a boy, removed Excalibur with ease when no one else could. Akron artist Michael Marras, who had long admired the tree, turned the stump into artwork in September 2016 when he secretly installed the sword. a bash script one would obviously use etimes - or better read from /proc// etc. I use etime over etimes in this sample, on calculations, only to be a bit more clear. (alias time).Įtime ELAPSED elapsed time since the process was started, hh:]mm:ss.Įtimes ELAPSED elapsed time since the process was started, in seconds. $ ps -p -o cputime,etimes CODE HEADER DESCRIPTIONĬputime TIME cumulative CPU time, "hh:mm:ss" format. say you want to monitor the average CPU load of plugin-container in Firefox while doing some Firefox-related task. This could be useful to calculate CPU usage over a longer period. When thinking about it it could actually be rather useful, with some limitations. One could use times provided by ps and calculate CPU usage from this. Process CPU time : 485,286 jiffies 4,852 seconds Pcpu = (total_time * 1000 / Hertz) / secondsĮxample (Output from a custom Bash script): $. Total_time = total_time + cutime + cstime The actual calculation is done by: total_time = utime + stime So if utime is 1234 and Hertz is 100 then: seconds = utime / Hertz = 1234 / 100 = 12.34 So in addition it uses various methods, ie., sysconf(_SC_CLK_TCK), to get system's Hertz (number of ticks per second) - ultimately using 100 as a fall-back after exhausting other options. From uptime it uses the first value ( uptime).ġ4 utime CPU time spent in user code, measured in jiffiesġ5 stime CPU time spent in kernel code, measured in jiffiesġ6 cutime CPU time spent in user code, including time from childrenġ7 cstime CPU time spent in kernel code, including time from childrenĢ2 starttime Time when the process started, measured in jiffiesĪ jiffie is clock tick.proc//stat Status information about the process. When ps calculates CPU usage it uses two files: /proc/uptime The uptime of the system (seconds), and the amount of time spent in idle process (seconds). So, for example the process from your question had a folder at /proc/3038/. In addition each process has its own sub folder /proc// where process specific data is stored. You have some files in root of /proc/ that have various information about the overall state of the system. Ps, as well as top, uses data from files stored under /proc/ - or the process information pseudo-file system. In 84,7% of the time it has not been bugging on the CPU. So the number printed is: time the process has been using the CPU during it's lifetime. Pu_time = total time process has been using the CPU. Ps_time = process start time measured in seconds from boot. Uptime = total time system has been running. Ps calculates CPU usage in the following manner: Ps could have given current usage – but that would require it to read data multiple times and sleep between each read. Top on the other hand keep polling numbers and calculate load over time. Giving: If ps should give instant CPU usage it would be either 0% or 100%. Thus you have either 0% or 100% load in that exact moment. Think of it like this: At any given moment a process either uses the CPU or not. While top is a monitoring tool, ps is a snapshot tool. It is like asking someone to calculate the speed of a car from a picture. " Hmm yeah i Wonder how to get that (the instant CPU percentage) from ps" CPU usage isĪnd, guess you know, but you can also do: top -p Įdit: as to your comment on other answer This is not ideal, and it does notĬonform to the standards that ps otherwise conforms to. CPU usage is currently expressed as the percentage of time spent runningĭuring the entire lifetime of a process. Thick front padding (not commonly found). Royal Air Force air crew badge of a navigator. Remained in Germany after the war as part of BAFO. Having carried out missions in preparation for, during and after D-Day, in support of 21 Army Group, the squadron began to re-equip with Spitfires in November 1944. The squadron retained Lysanders until April 1942, but also used the Tomahawk for tactical reconnaissance, both types being replaced by Mustangs. Specialising in Army Co-operation, it successively converted to the Atlas and then the Lysander, which it took to France again in 1939 as part of the Air Component of the BEF. It stayed at Farnborough until April 1927, when it moved to Shanghai as part of RAF China, but returned to the UK at Manston in September 1927. It reformed a few days later on 1 February 1920 in Ireland equipped with Bristol Fighters. Returning to the UK in February 1919, it disbanded on 20 January 1920. 2 soon settled into the routine of a Corps reconnaissance squadron initially with BE2's and later FK8's. In 1914, the squadron joined the rest of the BEF in France. Unit was formed on as one of the original squadrons of the RFC. Copper gilt with enamels (intact), vertical pin. 2 Squadron Badge, WW2 vintage with King's Crown. Good collectable substitute for a hard to find - original badge. Obviously a field-made, soft metal cast of this very rare badge. Very rare badge! Item # Avi-263 SOLDĬzechoslovakia, 1953-54 pattern Pilot badge. We can narrow production period to late 1948 until mid 1949. Reverse is marked with 3 distinct punches: 800 (silver fineness), FP (Provaznik) and state silver proof hallmark (5 with mountain-cross) wich was used 1929-1949. Some of red enamel is chipped in top arm of the star, otherwise condition is very good. Badge darkened with age, original 3 prongs still present! Multi part construction. Conversion was most likely done by Zukov but definitely early (as later examples - even conversions all bore Zukov's punch mark). Quality is very good, manufactured by FP (Provaznik). Item # Avi-191 *SOLD*įlight Mechanic 1947/1953 Converted badge in hallmarked silver. Two fine thread posts/nuts for fastening. Yellow 'night-vision' rays and bomb released from the wing. Great design of a bat with an outstetched wings in front of a moon. This was the final action of the Belgian Air Force during German invasion. It was the German main supply line into the Low Countries during early stages of the War. One of the pilots tried to crash his machine into the bridge but missed, so did all bombs as unit was never trained for the low-level bombing missions. One squadron, with incredibly brave crews was decimated in a raid against the German-held bridges at Veldwezelt and Vroenhoven. Equipped with absolete Fairey Battles and Foxes - unit took part in the tragic action around Maastricht (Netherlands) on May 11, 1940. At some point it was re-designated as a Long Range Reconnaissance/Bombing suadron but little is known when. Unit was quite active at the beginning of the War. Item # Avi-170 *SOLD*īelgium, WW2 badge of 3rd Regiment of Night Bombers. 3 sets of original folding wires present. Very good quality, cut-out shield and sun rays. Appears to be 1950's vintage, perhaps earlier. Item # Avi-123 *SOLD*Īrgentina, Air Force Officer cap badge in gilt. Eagle is thinner with slightly better details. Complete badge set (eagle, crown, backing plate, nuts). RAAF WW2, Officer small eagle (worn on epaulettes of the greatcoat and battledress). Maker: AMOR SYDNEY (in relief to reverse). RAAF WW2 Radio Operator/Mechanic trade badge. Very good condition, small holes (needle-sized) where it was attached to the cap. WW2 Royal Australian Air Force cap wings. Silvered metal and enamels (intact) by 'Bertram, Melb.'. Fantastic quality, hard to find with maker. Great condition to all, some patina to backing plate. Blackened copper, original backing plate and nuts. Original backing plate, crown and fasteners. Gilded finish, slight darkening under the wings. Superb quality, eagle highly detailed - much better than those made by Amor. Royal Australian Air Force Officer's dress cap badge by 'Miller & Sons, Sydney', WW2 period. I made that mistake on Babylon relying on my old v1.5 advice, and I’m undoing that now. Astroids have seven more slots in Slot-3/4 than they do in Slot-2/5, and 21 more than Slot 1. In Slot-2/5, Rocky astros have six fewer slots than Slot-3/4. Rocky Planets and Moons have four more available area than any other Metal-4 astro. I would suggest when you are maxed out that you spend a month’s subscription and spend that month building all those advanced structures. You are capped at the amount of space available due to the advanced structure limit. If you are a Free player, focus on Rocky only. Plant on Rocky Planet or Moon, or Asteroids in Slots 3 or 4 Where before they gave us a few options, the rebalance narrowed it down considerably: Astro Selection Recommendation I wrote a program that analized all of the astro types by calculating the remaining area slot after adding Urban Structures and the most useful natural energy plant (Solar or Gas) for that slot. They increased the metal of all astros by one, as well as base gas and bonuses. They shifted the Fertility bonus from slots 2,3 to slots 3,4. There areĪstroEmpires did an astro rebalance with Version 3. The earlier version of this guide is available, so you can read that if you are inclined. This advanced base guide discusses building your base after the first week’s sprint to Nine bases. Keep Your Enemies Close, And Your Powder Dry. 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No Problem!: Not until the Prequel at least.Ludicrous Gibs: It doesn't matter whether they die from being shot with an arrow, falling or a Touch of Death spell, the stickmen always get their entire bodies crushed into a little pool of blood that immediately evaporates.Lighter and Softer: The Wii version features arts and crafts-style graphics and not a drop of blood.Having a Blast: A spell allows you to make an enemy explode.Giant Mook: Around stage 14, giant stickmen are introduced which need to be clicked on several times to kill them instead of throwing them into the air.Evil Overlord: Pillage the Village reveals that you're effectively this.One spell allows you to directly convert an enemy to your side.The Temple upgrade allows you to convert enemies to your side by dropping them inside the castle.Due to subpar balancing typical of old Flash games, it's likely that you'll get so powerful you can just leave the game going forever and never lose. Endless Game: You keep going until your castle is destroyed, or until you get bored due to the ability to load your game when you fail.Death of a Thousand Cuts: Unarmed enemies, can destroy your castle by banging on the door with their fists repeatedly.Giant Mooks only stumble slightly and then keep running when you click on them, but do it a few more times and they collapse into a puddle of blood.The castle shows no visible damage until its health bar is drained, at which point you cut to a black game over screen.Three of the castle's four towers have a yellow, red and green flag.The "Kill" spell uses a red icon, the "Detonate" spell uses a yellow icon and the "Convert" spell uses a blue icon. The three spells use red, yellow and blue icons.The Blank: Aside from the giants, none of the stick figures have faces. Battering Ram: The second enemy type to appear carry battering rams for more damage at the cost of lower speed.Anachronism Stew: A medieval castle, Battering Ram users and archers, as well as suicide bombers with dynamite/TNT strapped to themselves.You can send converted units as kamikazes so they can kill bunches of enemies by exploding.Eventually, you face enemies wearing explosives so they can blow themselves up when they reach your castle.In the Defend Your Castle walkthrough video below, you can get the most gaming fun. Playing Defend Your Castle can't find a trick? Check out the Defend Your Castle walkthrough to help you get the cheats. Hold left mouse button to pick up a stickman, move them higher, and release to drop. I hope you can also like the Defend Your Castle game. Defend Your Castle has been liked by a lot of players since its launch. You don't need to download any app, you can start the game by opening any browser on ipad, PC or mobile phone. 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